*Click on the images for the original full resolution 720p image*
Secondary and Enemy Character Models
Sully
Random Locust Soldier
Inside the monster
Lighting
I noticed in Gears 2 that there was some strange things going on with the lighting. For example in the next two captures below it would appear that the light from the glowing plants isn't real light but, perhaps some kind of strange cloud or blue blur?
In this part of the under ground cave level there were some cases of the blue cloud disappearing when I approached the plants.
In this shot it seems the lighting has no effect on the character model.
Here is one example of the best lighting I was able to capture on Dom.
Particle Effects
I noticed in Gears 2 that many of particle effects such as flames, smoke, and torches are 2 dimensional. This is very noticeable in the sunken city of Lima areas.
Click here to see the video
Click here to see the video
Anti Aliasing
Since doing the previous comparison I was informed that the blurring was how Gears 2 handles aliasing, so I decided to see how uncharted matches up in covering aliasing.